The Minax faction stone has been moved nearer to its traditional location in the south of the Skara Brae region. Please visit https://map.shardsofbritannia.com/ and filter by Faction to find its new location.

Housing should now be enabled in Skara Brae. Enjoy!

At 11pm UTC/6pm EST tonight we will bring the server back online and Skara Brae, as well as the mainland region near it, will be available for all players! Give us just a couple minutes after it's back up to get the moongate running.

There is one bug in the region currently to be aware of- You cannot lumberjack any trees in the Skara region. We will have this fixed in the coming days.

We hope you're as excited as we are to have the map expanded!

The server will be coming offline at 10pm UTC/5pm EST for some major updates. This may take up to one hour.

Thank you as always for your patience.

Necromancers (players considered "undead") may now use heal potions to heal themselves without incurring damage.

  • Random pop-up camps should now avoid spawning on top of players
  • Fixed an issue with pets that have just become tamed sometimes causing criminal action with their last combatant
  • Fixed issue with player vendors bouncing around sometimes
  • Player vendors should now be able to wear dresses
  • Player vendors will now move Recent Sales to an archive when collecting gold, allowing you to see both Recent Sales and Previous Sales separately
  • Fixed an issue with house storage and lockdown count sometimes being miscalculated
  • Fixed an issue with the Vendor Sell menu for town vendors showing "nil" as the display name for some items
  • Fixed an issue with town vendors running around inside buildings when they wander a small distance from where they spawned
  • Using the stuck option to teleport to town has had its cooldown reduced from 30min to 20min
  • Using the stuck option to teleport to town will now allow you to re-try the option if it failed for one reason or another, preventing you from waiting the cooldown period until you've successfully teleported out of the position you were stuck from
  • Fixed an issue with the Split Stack window auto-closing too quickly in some cases. Note: this window has a 15-second timeout to auto-close if you do not respond in time
  • The Tracking ability should now halt when the target dies
  • Fixed a bug causing summons to not gain increased health when the summoner has high skills.
  • Added a timer to faction kills- if you're killed, then someone kills you again within 5 minutes, they gain no kill points/silver (no res killing or cornball gaming the system)
  • Added drinking to the game, including the Drinking secondary skill. The skill is purely roleplay (and doesn't count toward your 700 skill points). Your alcohol tolerance is based on your Drinking skill. If you drink more than you can handle, you will be Deadly Poisoned. Drink to ridiculous excesses, and undesirable effects may occur. More content around the Drinking skill will come at some point. Find ye some beer!

Old Toby and Smoking Pipes have returned to Britannia! Old Toby will spawn in the new Skara Brae lands, but Smoking Pipes have been added to some loot tables already. Old Toby gives no in-game benefit (as it did in Celador) and is purely for roleplay purposes, but it is a safe alternative to yelling at one another in the Discord channels.

Our top Wizards have been working tirelessly, and we're happy to announce that the city of Skara Brae, as well as the mainland region to the east of it, will be available in game very, very shortly- and we mean REALLY shortly. While expanded landmass is awesome in and of itself, we wanted to give you a preview of some of the things that come with it:

  • Housing will be enabled in the region on launch
  • A new, mysterious puzzle questline will open up. Players are encouraged to seek out information about strange events in the area- one clue of which is already in the world today.
  • A second faction pillar will be activated in the overland.
  • A new automated/regularly scheduled miniboss will be activated.
  • A celebratory Treasure Hunt Event (similar to the christmas elf's treasure hunt) will occur shortly after launch.
  • A few new, never before seen mobs will be in the region
  • More content in this region undoubtedly will follow.

We're excited to share the team's hard work with everyone VERY soon!

  • Fixed an issue preventing moving/using objects inside secured containers
  • Fixed issue with Friends, Co-Owners, Ban List not being retained properly when relocating a house
  • Fixed issue with house sign not updating properly when relocating a house
  • Added prevention for being able to add items to the trade window when it would put either party overweight
  • Fixed issue with items being dragged out of a player vendor's backpack sometimes being removed from the sale but moved back to the vendor, causing the item to become stuck
  • Fixed issue with not being able to pick up items on player vendors that have been erroneously removed from the sale and moved back to the vendor, now vendor owners should be able to pick these items up and move them to backpack
  • Fixed issue with stablemasters not being able to find pets in some cases when using the Retrieve Pet Out of Range option
  • Added heat source functionality to Stove decoration to be used for cooking
  • Fixed issue with not being able to place 2020 Holiday Hearth & 2020 Winter Throne (from Celador)
  • Reduced cooldown for Pet Stuck option
  • Fixed issue with some AOE spells not damaging hidden players
  • Fixed issue with losing typing progress in the Whisper Reply window if a new whisper is received while typing a response
  • Fixed issue with some secure house containers not having the Security option causing issues with using/opening them; you can now say "i wish to secure this" target the affected container and it will be re-secured

If you relocated your house during the first few hours of the land rush this past weekend then you may have noticed that the Friends, Co-owners, and Ban List was not retained. This issue was already fixed but is not retroactive, sorry!

Another issue was identified in which after moving a house the sign may show the owner's name incorrectly while the name inside the menu shows correctly, especially if you relocated the house with a different character. This does not affect ownership and is just a display error, so nothing to be alarmed about but we will work to correct this as well.

In some cases, items that were locked down in a container (not secure) in your house, the items may have inadvertently moved out of the container and put into the center of the house. If this happened to you, sorry! Right now we don't have a workaround or an easy way to move these items back to a container in one swift movement, so you will need to release and move them individually for now. Apologies if this happened to you, and appreciate your patience.

UPDATE: If you have a large amount of items that ended up at the center of your house and would like assistance, please send a Help Request from in-game and we will be able to quickly move items for you.

An issue preventing placing houses in some designated housing spots due to "you cannot claim that land" has been resolved. This was due to a designated Treasure Map location being nearby blocking placement, which has now been optimized. In some cases, this may open up a piece of land that previously could not be claimed. This hotfix will go live after the daily restart

  • Areas outside of Britain, Minoc, and Cove are now open for house placement
  • A new "Pack and Relocate" option has been added that will allow you to pack your house up and move it to a different location

Relocation details:

  • Initial cost is 20,000gp which is doubled each subsequent move
  • Packing a house for relocation will move all of the house's contents (lockdowns & secures & vendors) to a deed which you can use to re-place the house again somewhere else
  • You will have 2 days to complete the move, after which the house and its contents will decay automatically
  • House relocations have a cooldown of 2 days after a relocation occurs (make sure you are happy with your spot when moving!)
  • In the rare event that it will take someone more than 2 days or an emergency comes up, we will do our best to accommodate players' needs

The landrush updates have been applied and the server will be coming online at 2:15 pm UTC (in about 5 minutes)!

Some maps have been added to the wiki page https://wiki.shardsofbritannia.com/en/housing#housing-allowed-areas to reveal what areas are Housing Allowed for each region.

After next restart, two new Necromancy spells have been added:

  • Ghost Blade (6th circle) - increases your effective Tactics melee damage bonus, scaled up based on your Spirit Speak skill.
  • Vampiric Touch (7th circle) - a chance to siphon some health from your enemy on a melee hit if the hit is successful. Its effectiveness is scaled up based upon your Spirit Speak skill.

Bone Armor (existing spell), Ghost Blade, and Vampiric Touch are exclusive- only one of these may be active at a time.

https://wiki.shardsofbritannia.com/en/necronomicon

We've got an update regarding the landrush announced earlier this month https://shardsofbritannia.com/news/housing-plan

The landrush will begin at 2:00 pm UTC on 1/1/22 and to see this in your time zone please see the time listed on the Discord Event: https://discord.gg/CuwaP9sbep?event=919129668781748256 as it is reflected in your local time.

At 2:00 pm UTC on 1/1/22 we will restart the server with the update to allow housing around Britain, Minoc & Cove.

We hope this accommodates most people's time zones and you're able to attend and secure the spot of your dreams!

Fixed an issue causing Escorts to not recognize that they have reached their destination in several cases

The 3 year veteran reward hitching post and ankh have had a couple bugs patched- they now properly obey their owner and the ankh's placement issues have been resolved.